I'm nto sure if that's intended but they exist. Also some people complain about save point placement and I ask them to look again cause sometimes at the end when there doesn't seem to be a place for them there's like 2 that just barely work. I will admit certain enemies I hate more than others but that's also natural for any game. The combat is harder to master btu once you do killing enemies becomes something you want to do for points (unless you're on a saw related time limit lol). Every challenge is passable in at least one way but honestly I've come up with at least 3 for the harder ones (trial and error people, I'm goin' for those speed runs lol). This game doesn't have the faults that it did. Also Silver Surfer was just flat out broken at times. If the game was stuck at the challenge level of dream 2 it'd be no fun. It's more fun to go against harder challenges after getting past older ones. It gets harder as you progress cause no one wants to play a game where the challenge is the same throughout. However creating a level that deliberately goes against both the movement and combat controls seems a bit cheap. For the most part it is challenging without being unfair. Otherwise I frickin' love this game, both thematically and as a game. This is rare though, and as I say that's probably more to do with me I guess. Or sometimes just did nothing, letting me get hit. Beautifully executed when it works, which is most of the time, but there are times when I swear I held the button to kick up, and it kicked forwards instead. Now this is probably me to be honest, but combat seems to be a bit hit and miss. However, I understand that it's a bit hard to introduce elements in a game like this without straight up tutorials, but some effort to demonstrate how to deal with an enemy would have been appreciated. Much easier to deal with after that, but that's far too reliant on trial and error for my tastes. The ghosts for instance, it took me several deaths due to trying to fight them off whilst jumping (a lot of it blind, I might add) for me to realise that until you attack them, they stop when you're facing them. I also would've like to have seen enemies introduced a bit better, rather than just thrown at you. For the most part I've been enjoying this game, but I do share a few complaints about the difficulty (as a disclaimer, I guess, I've just reached chapter 3).Įxtended areas of blind jumps aren't brilliant, and the level that was almost all slime was really bloody obnoxious.
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